

Still, the crews worked seamlessly with each other.

“The overall execution was great, and everyone demonstrated professionalism and dedication to accomplish the mission.”įor some, it was their first weapons handling evolution working with two different platforms. Brandon Shellenberger, Frank Cable’s weapons officer. “Due to early and often coordination of this exercise, both Frank Cable and Hampton were able to adapt and safely execute a weapons handling evolution in a new and demanding geographic location,” said Lt. The crew also had to take into account any rocking of the ship and submarine to ensure the transfer went smoothly. Sailors first transferred the deck skid to Hampton via crane, where it was attached and assembled on the submarine before transferring the MK-48 inert shape. “Every training opportunity helps assure our readiness for any contingency.” Albert Alarcon, Frank Cable’s commanding officer. “This exercise was instrumental to developing the expeditionary combat capabilities that our submarine tenders and submarines bring to the Pacific theater,” said Capt. Working alongside the Los Angeles-class fast attack submarine USS Hampton (SSN 767), Sailors and civil service mariners with Military Sealift Command (MSC) worked together to complete the exercise safely and efficiently. This was the first expeditionary reload Frank Cable has conducted outside of Guam since 2012. Weapons, utilities (such as jet packs and blowtorches), and health kits can be randomly airdropped into the level if selected as part of the game scheme.SAIPAN – The submarine tender USS Frank Cable (AS 40) completed a weapons handling exercise involving the transfer of a MK-48 inert training shape to a submarine, Oct. There are also several "air strike"-type weapons which are dropped from the sky towards the intended target.Ī worm can be killed in two ways, either by having its health reduced to zero or by falling into the water below the landscape and drowning. Several animal weapons such as the sheep and ferrets will move along the landscape and then explode. Some weapons fire in straight line, such as the shotgun, but many such as grenades and bazooka shells follow curved trajectories (from gravity and wind) and can attack distant targets behind obstacles. Reloaded features a wide variety of weapons, some based on real weapons and others imaginary. Once the player uses a weapon, the "escape" timer starts, giving up to five seconds to move the worm to a safe position before the turn ends. The player has a preset amount of time to move or attack with the worm before the turn ends (5 to 90 seconds). Movement is primarily accomplished through crawling and jumping, but items such as the jet pack and ninja rope can enable much faster travel and access to more terrain. When "Artillery" mode is not enabled, worms can move across the landscape. There is also a "race" mode where the objective is to reach the end point in less time. In the standard gameplay, the objective is to eliminate all enemy worms and be the last team standing. Worms: Reloaded is a turn based artillery game, in which players command a team of up to four worms during each turn the player controls a single one of his or her worms.
